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ExerG

An innovative digital solution to individually improve physical and cognitive functions using an exergame (video game-based) training in an ecologically valid and safe setting for the geriatric population

Adults aged 65 years or older have a higher risk of experiencing falls, which can have long-term health consequences and lead to increased health care costs. Walking, balance and cognitive disabilities have been reported to be among the strongest risk factors for falls. Studies indicate that especially the concurrent training of physical and cognitive functions is promising in improving the walking, balance, and cognitive abilities of older adults. Thus, the ExerGetic project team develops a motivating video game-based training (ExerG) for the geriatric population allowing the simultaneous and individually adaptable training of physical and cognitive functions. Players control a video game environment, projected on three surrounding screens, with specific (whole) body movements. Hence, this training setting allows the performance of exercises that are close to daily life activities. The ExerG solution is not only to be applied in rehabilitation clinics, but also in physiotherapy centres and nursing homes, and enables a safe and user-centred training data transfer.


Project Lead:
Nicole Kind, Industrial Design
Anna Lisa Martin-Niedecken, Game Design

Team:
Sonja Böckler, Game Design
Stefan Schmidlin, Game Design
Roman Jurt, Industrial Design

Duration:
01.05.2021 – 31.10.2023

Financing:
Active and Assisted Living (AAL) Programme

ExerG